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I have been outwitted... by soup... this will haunt me for a while.

I think the ideas you have here are interesting, and I like the presentation. This is a great first jam game (and possibly first game in general?), so congrats on that!

The implementation could be improved, as others have mentioned. I think the biggest issue is that some of the challenges can be rather vague (see the aforementioned ego-obliterating soup), and that the dance floor is way too small (I can't keep pressing WASD that quickly for so long). It's not as much of an issue but I also think that there should be a different connection between the world switching mechanic and the theme. A roulette wheel doesn't really add anything to the mechanic, and just makes switching worlds a bit tedious if you have poor rng. Maybe you could do something like spinning the other way (ie, WDSA) enough times  to open a portal for you to use?

Still, the concept is solid, the puzzles seem interesting, and the presentation is great; so overall I think this is well made. Great work!

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Thank you for playing!
Yea, I didn't realise that the soup one would be so vague ^^ " 

There is a piece of paper in the room which hints at spinning on the soup.

About the snail race, I just adjusted the snail race's difficulty quite alot during development, and since I was the one play testing it, I didn't consider how punishing it is if you move out of the 2x2 grid ^^ " Thank you for the feedback!

Originally, I wanted to make it such that the Roulette would allow to move between multiple worlds and it would be necessary to reach each world and get clues from all to solve a room or a puzzle and such, but yea time got the best of me and I decided to make it compact ^^ "

Yea! This is my first jam and my first attempt at publishing a some-what complete game!