I have been outwitted... by soup... this will haunt me for a while.
I think the ideas you have here are interesting, and I like the presentation. This is a great first jam game (and possibly first game in general?), so congrats on that!
The implementation could be improved, as others have mentioned. I think the biggest issue is that some of the challenges can be rather vague (see the aforementioned ego-obliterating soup), and that the dance floor is way too small (I can't keep pressing WASD that quickly for so long). It's not as much of an issue but I also think that there should be a different connection between the world switching mechanic and the theme. A roulette wheel doesn't really add anything to the mechanic, and just makes switching worlds a bit tedious if you have poor rng. Maybe you could do something like spinning the other way (ie, WDSA) enough times to open a portal for you to use?
Still, the concept is solid, the puzzles seem interesting, and the presentation is great; so overall I think this is well made. Great work!