The env arts is really nice as always.
Enemy walk cycle is a bit off, looks awkward.
The tutorial is really nice.
Combat is getting more challenging and fun to engage with, not sure about parry timing, don't even know what parry looks like or what's the effect of it.
Sometimes enemy just rush you and spam kick + atk is a bit annoying, not un-managable tho.
I like the idea of many rooms, but it's a bit hard to orient myself with the mental map, might not be a bad thing tho, but it's a thing.
There's a bug, not sure how to trigger, but you lose your leg and you can't control the play to do anything anymore.