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I will say I'm tired and I played a little bit . I want to play more though because it was food and I might. I think this for sure has a lot to bite into. Anyways onto what I have:

Initial impressions: It looks like a proper game, with a nice menu and great music. Initial impression was very good, but jumping into the game some of the art was a letdown from what the intro had. Some of the later screens were better with animated bushes and trees and water, but my guy being a little bean was eh.

Gameplay was good, At first I was upset that movement felt slow, but then I found out about the sprint button. I was a little confused with the inventory system's active hand mechanics and belt screen, but was able to equip the frying pan fine, Music is great throughout. Combat felt a bit slow, with a long windup attack and charge, but I assume there are better weapons.

Something that didn't work as expected: I wish there were more physics interactions throughout, like moveable crate, barrels at the camp. The river was great though, I like that the current carried 

Hey thanks for playing.

A lot of the art still needs a lot of work. At some point I'll be overhauling player and enemy appearances.

I might end up changing the frying pan in the future so it's a bit less cumbersome to use. Otherwise the game is fairly based on timing and positioning for attacks, as opposed to focusing on twitch reactions.

I could probably add little pushable things here and there. Definitely not a bad idea.