Thanks for your kind words Skleembof !
yeah i encountered a few issues during development so by the time i started making the boss i didn’t have much time to spend on its ai, so i mostly adjusted its HP until the fight would last a bit more than a few seconds, even if most of the explosive weapons really trivialize it caus it has no i-frames XD
and yup level design isn’t really my strong point, plus i’ve had some performance and navmesh issues that are mostly to blame for why i didn’t put a lot of stuff into the levels, cause i would have wanted to not have them to small if possible.
While the jam’s still going i can’t update it but i have worked on a fix for the minimap though and it should be more useful in the next build.
Glad you’ve enjoyed the game despite the issues though :D Weapon variety is always something i aim for when making my games so here my minimal goal was to have at least all the weapons from the 1st game implemented and more if i could, i would have loved to have even more but i was only able to make one more in time (mini rockets) :( but i’ was happy to make the 2 new features i wanted to try work : the shield and the drone XD