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(2 edits)

I played the game and thought the idea of having 5 party members at once was quite interesting. And the overall moody tone of the game was done well with the music choices. However, an issue I noticed is that there are some moments when the gauges exit the UI. And I think it would be better if there was a face graphic for Noah. 

I am not familiar with the set up for your project, but maybe you can try this plugin: NUUN_BattleGaugeWidthFix.js. It might fix the out of frame gauges bug when you have more than 4 party members. 

Another issue which may be a bug? is that when I am near the beach home, the "I can see it! The Beach home of my Best Friend!" conversation keeps repeating whenever I land on a particular tile. I think this is because the touch event that triggers the dialogue did not properly change it's self-switch to a page that doesn't cause the trigger after the first interaction.

It wasn't a bug. I just had it so anyone can enter the area with the rainbow immediately [so they knew where it was.] I also didn't think to make a self-switch in the game to fix that so I apologize in advance. 

I wish I found a good face graphic for a Papillon as well. In the Post-Game Jam release for this game, I had hopes to get one. I just struggled to find a good faceset for the type of dog I wanted for this game. ^^; 

But I am glad you gave it a chance! Who were your favorite characters if I may ask? [Also thanks for the plugin suggestion for next time!]

(1 edit) (+1)

That's fair. The rtp facesets are a bit lacking when it comes to animals. I think Kasumi is probably my favourite out of the characters. I found her to be quite funny during my playthrough. 

I'm glad! I hope to add more bust art for the other characters as well in a future Post-Game Jam release!