Thanks very much for taking a chance on it. I planned it out pretty extensively on Sunday, and worked on it Monday between noon and midnight to end up with a mechanically finished game I was really proud of. I thought that was all the time I'd have for it, so I did what I could. Then I managed to find about 10 hours across the next four days to make tiny tweaks and scrutinizing things like font and how UI buttons light up when you hover over them and adding widget animations to more things than necessary. I'm pretty proud of it. Beyond making it prettier and fixing the numbers behind the scenes (ie if you buy Equilibrium exactly 10 times, your dizziness meter just never ever moves again and you can spin infinitely, oops), I'm not sure what I'd add or change.