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Really cool game!  Quality voice acting is an unexpected surprise for a jam game, and it doesn't disappoint.  The voice lines are well-written and well-acted, and the little _Oooh!_ moment when I realized who the characters were was very nice.

The combat was cool; I liked that there was a balance between randomness and choice.  I did find the interface a little bit confusing at first and ended up accidentally skipping my first turn before I figured out what to do; maybe worth requiring an arrow being connected somewhere before allowing registering the turn?  I might have also preferred slightly smaller ranges for the damage numbers, but that's just me.  It all also felt really carefully balanced, a fun little dance.  That is, until the tentacle, which felt like it was designed to be effectively an insta-kill with that 1-32 attack and no way to heal.  But if you were going to keep developing this post-jam, the tentacle feels like a standard early rogue-lite skill gate where you need a couple of deaths/powerups to get past it, if you wanted to go that direction.

I also got a kick out of some of the placeholder menu/tutorial text.

All-in-all, this is a really solid game, and I had fun with it (went through a couple of runs).  There are really solid bones here.  Kudos to everyone involved!

Really glad you enjoyed it! The tentacle probably is overtuned, at least with how many upgrades you can get by that point in the game—even if you get the 3x damage/defense boost it still is a tough fight at full health. But you’re absolutely correct about the rest, and I appreciate your feedback!