So I loved the game concept! Very fun idea. I didn’t manage to finish it myself, though, as the combat felt pretty poor. There is no collision between enemies, or between the player and enemies. Combined with the similar speed of the player and enemies, and the fact that the sword does not reach enemies that are on top of you, this can often lead to very difficult situations where you can’t do anything except take damage until you die. In practice, the game seemed to incentivize you to aim your sword at the enemy and keep your distance, rather than actively using the swinging mechanic. Either way, the game was enjoyable, and I hope this helps you improve it if you ever decide to do a post-jam version!