Got this from the Free RPG Weekend bundle; and this was a FUN read. Like, I don't have experience with the type of games which form the primary source material / inspiration, but everything here had a consistent theme, even stuff you wouldn't necessarily expect to fit with that, like "pronouns" and "things you do or don't want to see in the game". The whole "combos" idea is REALLY COOL, especially how it's a CHOICE to activate that.
Question about the 'sibling combo' Talent: does it require BOTH parties to have that Talent?
For 'Park', I think the second-last option should be on results of 15-19 instead of 15-20, because the last option is CRIT, which is what happens with double 8s or 9s or 10s, and the only way to get a result of 20, with 2d10, is two 10s.
Typo on page 44, "countermesaures" should be "countermeasures".
Typo on page 54, "overhwelming" instead of "overwhelming".
Typo on page 56, something is missing from the first line, probably an "is".