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(+2)

Okay so I made it to the end of the Seok story segment, but I did so by flying under all the bullets and was treated to an image of Kim-Il Sung as a teddy bear.

Idk what’s going on but I know there is no way in hell you actually expect people to beat that section normally. There are hundreds of giant battle ship sprites jammed on screen constantly spamming missles and I think they respawn endlessly lol.

Was that a rushed attempt to add some challenge to the gameplay or was it an intentional statement of the overwhelming military force faced by the Arabs / North Koreans?

Either way it was extremely hectic and confusing.

The art style is very unique, but the visual glitches made it difficult to see the art and read some of the text.

I like the overall conpcept of the game, using short simple gameplay sections to supplement a visual novel style game with unique hand drawn art. But the current implementation definitely drags down the experience.

(+1)

On difficulty It really depends.. on Younis Story I could work better on calibrating difficulty and make something intentional about it, but for Seok part not at all, It was for most a burnout side effect cause. I was working with clickteam fusion and many things i implemented wasn't working at all for reasons I can't explain, the engine in itself's a mess, a black box, It happens quiet a lot that a function doesn't work and if you delete it and reproduce It exactly the same way or works but it's impossible to predict why. The shoot them up thing was entirely remade from scratch twice and at some point i was late on my work cause i had to complete the Younis part, so I focused on it and did it, but the level design aspect of Seok was just a nightmare, nothing was working properly and it was rather way to easy or way too hard, so i prefered to make it "hard", even if yeah, it's not like some i wanna be the guy thing but... just a real mess and at some point i was just about to give up.

Otherwise, regardless of the engine, that was probably way to ambitious and i could make something cleaner with something with a lower scale.

Yeah I get it, we’ve all been there during a game jam. But the good thing is that you didn’t give up and managed to deliver so your next project will undoubtedly be better because of it