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(+1)

Hey there, I really like that Paper Mario style you went for (didn't see many going for that) and the music. The acceleration-based spinning felt really smooth and the whole gimmick of "guiding the orchestra" before they overwhelm you was interesting: I could see it having the style of a cool rhythm-based game. Only issue as others pointed out is how easy it is: maybe make the enemies faster each time you press space and don't hit anything? You could even make it so that if the player spins too fast for long enough they get dizzy and their accuracy lowers. In addition to maybe adding that (or other stuff to increase difficulty) it would have been cool to have an endless mode where you can just go grind for better scores but if you want the game to have a "finished" state you don't really need that. Overall a fun and serious entry, good job 👍.