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Interesting little platformer! It's a simple idea, but a good one, and honestly a pretty nice take on the theme.

I wasn't a fan of the spinning laser(?) levels, which sort of dropped you in with no warning at all that you were basically on a timer. Didn't matter too much since you dropped right back in though, especially for a jam game. Just something to consider if you intend to expand on this concept at all.

Speaking of, I actually think this could be really cool if expanded. Having every level utilize the spinning mechanic in a different way could be a lot of fun to play with. My personal favorite from a design perspective was the first level into the second level. The fact that the goal now spun actually caught me off guard, but felt like a really natural progression and introduction to the game. Overall, I dig it! Well done!

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That's a good point about the spinning laser levels. I can definitely see how dropping players straight into a timed challenge without any warning can feel unfair (that was something I hoped would surprise players in a fun way).  I'll keep that in mind if I continue working on the game.  I really appreciate you taking the time to play and share your thoughts!

Thank you so much for the detailed feedback!