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(+1)

I tried it a bit and found it very confusing, but nonetheless very pretty too.

- I don't think it is a dead end, but you seemed to have focused on making it very juiced and artful, before establishing a clean and understandable gameplay loop (at least in my short playthrough I was very confused). I think it can be salvaged and made great, the concept of assigning characters to trigger events in the city is good. the visuals of how these events happen are phenomenal imo.
- I have no idea what's going on, a tutorial or a low complexity start would do wonders here (one or two characters, one or two locations, maybe an item, a simple starting narrative)
- The art is good, but probably could be a bit more readable. Everything seems a bit hectic now, that could be a good thing probably, if I understood the underlying logic first.

I'm not experienced with this kind of games, so please take what I say with a grain of salt.
Good luck!

(+1)

Thank you for giving it a try and for the feedback :>. It being confusing was also a feedback from the stream ahaha. Not sure yet if i want to continue it, but if i do id have to ease the player more into whats going on and structure the game better. There are several features i havnt implemented yet. Which includes the lose and win condition.
The readability is quiet bad tbh, especially after i changed the placeholder events, they sort of just merge into the background.