I like that idea! Did you have anything specific in mind?
Hmm, let's see... for example:
■ Discovering a well or spring and choosing whether to drink the water. Drinking it yields either a beneficial or a detrimental effect (perhaps even an involuntary, temporary transformation?).
■ Finding a tent.
Resting restores health but carries a risk of random enemy ambushes (which could potentially branch into erotic events?).
■ Various traps—bear traps, tripwire alarms, and so on... maybe incorporate transformation effects here, too?
We could also create treasure rooms or enemy lairs that can only be found through random events.