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I like that idea! Did you have anything specific in mind? 

Hmm, let's see... for example:

■ Discovering a well or spring and choosing whether to drink the water. Drinking it yields either a beneficial or a detrimental effect (perhaps even an involuntary, temporary transformation?).

■ Finding a tent.

Resting restores health but carries a risk of random enemy ambushes (which could potentially branch into erotic events?).

■ Various traps—bear traps, tripwire alarms, and so on... maybe incorporate transformation effects here, too?

We could also create treasure rooms or enemy lairs that can only be found through random events.

This doesn't affect gameplay or pacing, but what about a piece of equipment that causes the player to transform if worn for a long time or after defeating a certain number of enemies while wearing it?

Wait till the next minor update ;)

thanks!

Yeah those are some pretty good ones. I'll have to think about how to best approach adding things like that. Might not happen immediately, but I'll see what I can do.