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Ok that's a refreshing one and an interesting take on time-rewinding: only the player's state goes back in time but the world stays the same. That was basically super useful for phasing through stuff and I wish there were more levels to expand on this really smart gimmick. Only issue with that is when rewinding, the enemies are still seeking for you which is not very natural since only the supernatural being (i.e the player) should be aware of their own state when rewinding, if that makes sense. If I had to point out another issue, it would be that enemies' line of sight could use some fixing: sometimes they would shoot me through props when it looked like they shouldn't have been able to (although this is just a mild annoyance because I can just rewind time) and when at point blank, they simply wouldn't be able to kill me because bullets spawn too far away from their own position. This gave me puzzle / escape game vibes and it felt like playing it on "easy mode" because rewinding is so broken. To expand on this, you could keep the current levels and add a "normal mode" where for each room, the amount of rewind time is limited: should make the player use their brain at least. Other than that, really great game and it is a hilarious excuse that "rewinding time spins the hand of the watch hence you spin to win". I remember thinking of something similar but scrapped it early on. Glad someone actually did it.

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Glad you enjoyed! And yeah, it really does feel too easy at times. Also about theme, we were VERY loose with it but eh whatchagonnado, all we know is there is something that spins and you have to do it to win the game sooo...