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Hi wbxien1234! Thanks for your purchase and for your question ๐Ÿ˜Š

The assets in the pack are delivered as PNG images with a transparent background, organized by category (tiles, decorations, characters, etc.). They're meant to be flexible base resources that are easy to rescale, so you can use them in projects with 16ร—16, 32ร—32, or even larger tile resolutions, depending on your needs.

Here's a quick guide for importing them into Godot:

1. Import the PNGs into your project

  • Copy the assets folder into your res:// folder (for example res://assets/tileset/).
  • Godot will automatically detect them and generate the corresponding .import files.

2. Set the texture filter (important for pixel art)

  • Select the images in the file panel.
  • Go to the Import tab (next to Scene).
  • Change Filter to Disabled (or "Nearest" depending on your Godot version) to avoid blurriness when scaling.
  • Click Reimport.

3. Create a TileSet

  • If you're using a TileMap, create a new TileSet resource.
  • Add the images as an Atlas if they come as a single sheet, or as individual tiles if each piece is a separate PNG.
  • Set the cell size to match your actual tile size, which in your case is 32ร—32 px.

4. Scale without losing sharpness

  • Since your project uses 32ร—32 tiles, make sure your base Viewport/window resolution is a multiple of that size (e.g. 320ร—180, 640ร—360, etc.), and use the "viewport" stretch mode with "integer" scaling under Project Settings โ†’ Display โ†’ Window, so the pixel art stays crisp at any resolution.

If you have any specific questions about organizing layers or the atlas, feel free to ask — happy to help! ๐ŸŒฑ