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I think it is really fun to play. I played it for about 40 minutes, managed to recruit two guys, but other things to do seem hard to accompish.

1. They keep eating worms, before I manage to get to the seashore - it would be nice to forbit certain items.
2. Some dangerous encounters/combat would be great here.
3. Crew being near death/dying needs to be more strongly signalled, only after some time I realized one of my guys is missing (starved to death)
4. Some campsite improvement/basebuilding would give the player something to work towards
5. Maybe some basic narrative to work towards would be nice too, idk
6. Initially I had no idea where to get the worms, but I guess I figured it out eventually so probably not a problem, still the resources needed for repairs seem very hard to obtain

Great job! Good luck!

(+1)

Thank you for playing!

Your points vibrate pretty much with the planned features. Encounters exist in the game, but they are so far intentionally limited in danger. They exist on a single tile and don’t follow the player around. But I just remembered I put in a system to attract encounters on later tiles by just being there and doing stuff. This game has so many systems. 

Well, cheers!