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Reminded me of Iron Lung, or perhaps Voyager-19, but I feel this one doesn't offer as much (unless I did something horribly wrong that made me miss half the game).
I liked the setting. It piqued my curiosity and there were things left to interpretation. The story wasn't long but I suppose the ending certainly delivered a message.

I enjoyed the quirky nature of the mech's "cockpit", like having to spin a vinyl in an old-timey record player to start walking forwards. 

It's a neat little experience overall, very light on gameplay (also I couldn't figure out how to put down the duct tape)

Thanks for your rating.

When I pitched my idea for the game, I neglected the gameplay in favor of the story, although in the end even that wasn't fully told. I tried to think of what the player's goal could be based on the plot, but I couldn't come up with one.

Still, it was an interesting experience, and I don't think I'll make those same mistakes in the future.