Hi, that’s not dumb at all. The solution I used was basically a continuous particle effects going in a certain angle, and then on collision, each particle plays the animated splash. Which engine are you using, then I can maybe share a more specific guide?
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Hi,
I think here are two pretty good videos on how to achieve this in Godot:
How to create the rain: https://www.youtube.com/watch?v=jWFXJcKZPcg
How to create the rain splash: https://www.youtube.com/watch?v=_RLMkGo-L3o
Please let me know if you come right with this.