Incredibly polished and juicy for something you threw together in seven hours; quite mad really.
I get highly motivated by any sort of global leaderboard; so I enjoyed rogue-like aspects and coming up with a strat that would get a decent score. And that part was really fun for me.
The sfx is nice, where do you get it from / how to do you make it? This is something I am so very poor at.
It is entirely RnG as you say, which is a kiss / curse in my opinion. When my plan came together and I hit an absolute god run on the strat I had been cooking up, it activated neurons deep in the recesses of my brain that I didn't know still worked. But hitting a bunch of multipliers over and over to bust out with not enough score, not so much. I think the complete RnG systems work well for sweaty degenerates who don't mind playing 50 times. But for a casual player it might just feel unfair and I could see someone dropping off in the first couple of minutes if they get a bad first run.
There were a couple of smaller UI/UX issues I noticed. I hope you don't mind me saying this is quite a casual 'second monitor' game, but as I was playing it on my second screen, I was clicking to grab focus it would also start the bar to spin the wheel. It took me by surprise the first time it happened and I had to be careful from then onwards. I don't know how other players would feel, but I might have liked the first click that grabs focus to not start the spin. The second issue, like another commenter mentioned, was the UI at the edge of the screen, I didn't notice the tickets in the top right and the upgrades in the bottom left until perhaps my 5th run.
I had tonnes of fun with this, and presumably you can see how many times I actually played on your analytics lol. Thank you very much.