Thank you) I'm planning to keep this project as a foundation to build upon with my future games.
Yeah, unlike Landsword, which is easy and currently more of a sandbox with guns, I wanted to make something that would feel and play more like Quake or similar games. Sharp and competitive.
But I didn't balance much so the mission turned out to be what it is now - playing from the cover. I guess I shouldn't have added 5th and 6th bots, it's just too much pressure on the player if he picks up more than 2 at once.
Playing on mobile turned out to be much harder than on PC so yeah, it's all over the place.