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(+1)

that's difficult but really fun while being quiet sober, keep going with it

Thank you) I'm planning to keep this project as a foundation to build upon with my future games.

(+1)

is it meant to be hard ? I couldn't decide if i was poor on a matter of skills or if the difficulty itself's high

Yeah, unlike Landsword, which is easy and currently more of a sandbox with guns, I wanted to make something that would feel and play more like Quake or similar games. Sharp and competitive.

But I didn't balance much so the mission turned out to be what it is now - playing from the cover. I guess I shouldn't have added 5th and 6th bots, it's just too much pressure on the player if he picks up more than 2 at once.

Playing on mobile turned out to be much harder than on PC so yeah, it's all over the place.

(+1)

I guess that why it reminds me of hotline miami. Something you might add's a way to zoom, otherwise I guess the difficulty calibrage would be only a matter of level design or something as such, but that's a great job already cause the AI works so well

Thanks! My setCamera function already has a zoom parameter but I never touched it xD Didn't thought about it, thanks for suggestion)