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(1 edit)

That was quite the twist there at the beginning LOL To be honest, the whole experience was great until I started playing the real game. The x velocity while jumping doesn't go very far so it took me several tries to jump on to my first booger, the dying SFX got a bit frustrating because of that. It was nice getting some more velocity though from spinning off a boogie. For the boogies that are on the bottom or ceiling of the level, you should not be able to die if you're spinning on a booger and rotate off screen; maybe having the detection to lose off screen be further past the edges of the screen itself would help with that so players can still get a full spin to potentially keep moving forward. I did not get very far unfortunately. Fun visuals and idea though! Nice work!