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(+1)

The starting UI is pretty polished. I like the lights changing to red when hovering over Exit. The display of the controls is nice. There is a typo in "Controll". It should be a single "L".

I like the jump state indicator at the bottom left.

Starting out, I did not expect touching the pumpkins to kill me.

The "Dead" screen feels like it takes a bit long. I suppose that may be due to things reloading, but when trying to get through an area and messing up, I want to get back to trying quickly.

I do like that you have plenty of checkpoints. I'm not particularly good at the game, so only having to do each section on its own allows me to play further.

At the first platform you press "E" to use, on a retry I double pressed "E". It gave the sounds acknowledging the inputs and stayed down. After that it did not want to respond to pressing "E" again. I got off an back on and jumped. Finally I ran back to the door and after that it worked again.

I really struggled with the area after that. It felt like my jumps were launching me forward far more than I expected and I was not able to land on the first platform. I finally got through by just trying to double-jump as far as I could across, landing on the last platform and finishing getting across before the attacks hit me.

The breaking platform by the keys in the next section was a surprise. I was happy I had gone to the left side first and did not need to redo that last area again to get both keys. Still, I decided to check, and was surprised to see I could still interact with the platform to bring it back down. This is convenient and makes teaching the breaking platform mechanic here work well.

Getting to the next jumping section, it again feels like once I'm in the air my movements are massively exaggerated and hard to control. A simple tap and I'm flying across the screen. Personally, I think the movement when in the air needs reworking. Once you are in the air you would not normally have as much control over your movement, whereas here you get increased mobility. Sure, in reality you can't double jump and games don't need to follow reality, but the faster movement in the air both feels wrong, and makes it harder to control the character. For me, this lessens the enjoyment of the game.

In general, this game feels very dependant on double jumping. The basic jump doesn't feel like it does enough on its own for most places you need to jump. The double jump is a fun mechanic, but I do feel like the basic jump could be used more on it own to make the double jump feel more valuable.

I cleared the section where you jump up past side shooting pumpkins, paused to type the above, then jumped onto the next thing. Something flickered and then I got a message of "I told you idiot". I'm not sure what I missed, but I did not like this interaction. Whatever flashed was probably instructions or a warning, but it was not on the screen long enough to read, nor did it appear in time to let me know to stop before jumping. Rather than the game mocking me, I felt this should have been reversed as the game did not warn the player reasonably about whatever it was mocking us over. I went back through and moved slowly. The only message I got was to press "E" when I landed on the platform that raises. I jumped onto and off of the grass that falls, but still did not see any warnings. I intentionally walked back into the lower area and got the same "idiot" message. Maybe the first time the thing that flickered was the press "E" message as I had touched the platform before falling back and ending up in the lower section. So, I'm now wondering what the "idiot" message was about. I feel like there should be something else here to warrant the message, and to explain why the grass piece fell away.

While I am slowly getting more accustomed to the controls, I'm not a fan of them. So much of the game is double jumping, and the excessive movement while in the air is just not something that works for me. So, this is where I ended my playthrough.

You have a pretty good core here. The level designs seem decent. The core jumping mechanic works. I'd personally like to see some refining of the controls, but that is my preference and the controls may be fine for others.

One other recommendation is that a web version would be a good choice if you want to get more feedback from jams. A lot of people will not download games to play in jams.

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Hello there first of all i want to say thank you so much for your review of "Find Me." That's what i was waiting for a lot from someone , i really waited to see how people see the game, contrary to how I see it for myself. Your review explains a lot of things to double-check, a lot of things i did not notice and need fix. Thank you so much about your review, and im starting to make the game better. I know it's my first game, and i know it will have lot of problems but that review what i waited to see to start fixing the game so i can fix anything made the game not Smooth. Thanks again, and i will explain something for you to just understand about the game.

First of all i did not want you to feel the game is like making fun of you, but at the same time I don't want the player to depend on everything in the game. He has to rely on himself in some situations.
Yeh its 2,5D game but I don't make it like all of 2.5D game, i want the game feel bit different, starting with movement. I don't want player just to press buttons and go from A to D or jump normally, i wanted to make the player calculate every move he gonna do, amd plus its makgin the game feel more challenger starting with movement, so i wanted player when jumping to counter-strife his movement, and that's what makes the game feel a little bit hard and making the jump feels hard "the movement in air" , you just need to counter-strife your movement honestly if you just understand how to counter-strife its really easy you will see the game more fun, but is what it is everyone has his own point of view  and i respect that .

Know i will explain what you miss in that platform, keep in mind you can just delete "Find Me\Windows\FindMe\Saved\SaveGames" and will start new, when you jump on that platfrom there was text saying "Dont trust anything there are all Traitors"; Here is talking about the platform you will jump on and its been destroyed, here i want to make player know that anything he see is not what he think about, you see platform and you think you can jump on it but you do not expect to be destroyed so just is simple exemple for that coming in other levels(2 and 3) , if you jump on it and fall on the spike or that area you think its safe, its say "i told you idiot" which mean you i told you dont trust anything you see. that was just exemple to make player always aware about what he gonna do, so the game is not making fun of you dont worry.

And thank you for the advice about making a web game for jams, i think that explains a lot.
I think I explained everything you want to know. If I missed something, just tell me again. i really thank you for your review its really helpful, and i will work to make the game better.