can see what you want to do, but the enemies didn't really come to me. The objective wasn't fully clear, and I think if you keept the battle area small and locked down, also what I could and couldn't pick up needs to be clearer. I also never took damage.
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The enemies have their own areas, but since I didn't have much time to build an AI system, I had to make do with a basic one—I added it during the final four hours. Because this was for a game jam, I wanted to use the time as efficiently as possible; far from reaching the polishing stage, there are actually errors in many places, but I plan to keep developing it.