I'm not entirely sure what you mean by a pouring list, there is a way to insta win fights through the patreon version's debug mode though!
I plan on some improvements in the future on that front, but it is also possible to avoid fights by predicting the amount of steps left before the next one spawns, walking backwards, then just running away (when entering a room with a fight, you can always go back the way you came from!)
Alternatively if you're far enough in the story, there is a consumable item that dispels the fight in the current room, another that lowers the amount of encounters for the current floor, or you can also insta destroy a fight by using SMASH (unlocked later in the story) on it if your highest lvl character is at least 10 lvls higher than the enemy