Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Interesting idea.  The use of traps in a tactics-style RPG and trying to get the enemy to maneuver into them adds an element of strategy to the entire process.  It has potential for more than 2 rounds if you plan to continue developing this game.

Notes:

  • Most of the time the music did not loop during gameplay.
  • First time around, I hit options and nothing happened.  I hit quit game, which ended the project, though a refresh left the game in a 'quit' state.  I had to do the full CTRL-F5 and reload it from the ground up to play it.