Interesting idea. The use of traps in a tactics-style RPG and trying to get the enemy to maneuver into them adds an element of strategy to the entire process. It has potential for more than 2 rounds if you plan to continue developing this game.
Notes:
- Most of the time the music did not loop during gameplay.
- First time around, I hit options and nothing happened. I hit quit game, which ended the project, though a refresh left the game in a 'quit' state. I had to do the full CTRL-F5 and reload it from the ground up to play it.