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The Power of Pride Bundle 2026 — $10 PWYC Edition
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I randomly stumbled upon your dev log on yt and had to give it a try.

It's a cool concept, and the game just needs a little more polish.

I haven't seen anyone mention this yet, but I noticed the movement doesn't seem to be normalized, so the player moves faster when going diagonally. That's an easy fix by applying .normalize() to the input vector.

Also, art-wise, since you chose a pixel art style, I'd try to stay consistent with it throughout the game and avoid using "mixels" (pixel art with different pixel sizes). I noticed the text isn't using a pixel font and cards in the gun have a smaller pixel size, which makes them feel a bit out of place.

And like others have already said, after a while the enemies run out or spawn too slowly. A system that ensures there are always around 15 silly enemies on the map could help, or simply increasing the spawn rate - maybe even making it ramp up over time to see how long the player can survive.

Thanks for the feedback! And thanks for telling me about .normalize(). I use it for the bullets, but to be honest I didn't fully know what it could do. :)