I had to check my email for the goblin shareholders of course. It felt great telling Carl to go stand in the corner, lmao. Spinning the wheel felt nice and the pixel art is great! I'm sure you'll get to some great animations eventually too. I wish I got to see the punishments per employee vs. them just being sent away, but I know that's a lot more to draw! Some office ambience would've help make the environment more lively. One thing about level design I think is to try to limit your space as much as you can, make sure each corner / space has a purpose vs big empty rooms. Great job submitting to your first jam!
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Glad you enjoyed it! And yeah, I did want to add some more animations and sound design but ran out of time. It's on my backlog though! Thanks for pointing out the level design as well, I was so caught up in making the mechanics work that I forgot to remove all the extra space and add wall collisions so the player can't walk into endless gray forever.