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Hi!! love the game it's amazing!
I have a tiny question about "Intervention", because the instructions say: 


Each player starts with 3 intervention tokens that ***can be spent once per game***

.....

-You may spend an intervention token in the same turn as the opponent, ***with no limit on consecutive uses.***

what does that mean, on the third point? because as far as I understand, you can use 1 intervention token ONCE, per round, during the 3 matches total, meaning that you can use 1 intervention move once every round..? or maybe I misunderstood how the rules are written? I've read them in my main language, spanish, and in english just in case it was some kind of syntax difference, but I get confused at the same part by the same reason 

or maybe I can use all my tokens in one single round out of the 3 matches? sorry for the question, I wanted to understand properly 

I'm glad you're enjoying the game!

I understand the wording may be confusing, but I didn't find a better way to describe it. Basically, this is what it means:

- Players start the game with three intervention tokens.
- These tokens may be spent on a game, all three of them.
- These tokens may be spent on a single turn, all three of them (e.g. you may force the opponent to reroll three times in a row).
- After the game finishes, players start a new game with three tokens, regardless if they spent them.

Remember that Krig: Intervention matches are played in a best-of-three format (you must win two games to secure victory).

Let me know if it's still unclear, and I'll gladly try to help.

(+1)

OOHHH now that makes much more sense! thank you!! I was so confused honestly, thank you so much for clearing that out!

If you don't mind the help, maybe you can just take out the part that says "can be spent once per game" and add some small details, with this part of the text looking like this in the end: 

Intervention helps mitigate the luck of dice rolls during the game. Each player starts every game with three intervention tokens that can be spent with no limit on consecutive uses, until there are none to be used. (Intervention tokens reset after every game is over.)
Here is how it works:
• After any dice roll, you may spend an intervention token to reroll your dice or force the opponent to reroll theirs.
• You choose which dice to reroll. For example, after an attack, you may reroll the agility d10, the attack d6, or both. You also choose the dice when forcing the opponent to reroll.
• You may spend an intervention token in the same turn as the opponent.

(you could even add the short explanation that you mentioned in your reply)

- Players start the game with three intervention tokens.

- These tokens may be spent on a game, all three of them.

- These tokens may be spent on a single turn, all three of them (e.g. you may force the opponent to reroll three times in a row).

- After the game finishes, players start a new game with three tokens, regardless if they spent them.



that should work well, as long as it's clear that a Match is composed by a set of 3 games. That would make an obvious distinction that you can use 3 tokens per game, which equals to possibility of using 9 tokens total in a Match. 

thanks again for the reply, and you made a really fun game! I was dying to be able to use the dice I got, in a setting that's not DnD exclusive

Thanks for the suggestions! I'll try to modify the rules, but I won't be able to fit all the points — one of the formats is very tight on space. Hopefully I can clear them up.