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I broke the game and got to lvl 125 before I stopped. I enjoyed the moment I became unstoppable, but it also resulted in an endgame where I saw nothing but yellow. Better than seeing nothing but red I suppose... 

  • Not sure if there's any exponential difficulty scaling but that would help finish a game eventually. 
  • The fact that the leveling and upgrade choices felt meaningful and I was able to get super strong is actually a good thing! I had to put in an effort to get there, and it paid off. 
  • The way the theme was implemented is literally perfect, though it does become a bit of a chore sometimes. 
  • Good choice of music! Fits the incremental minimalist tower defense genre of game. 
  • Using a white circle to display missing health is clever. 
  • Not sure how serious the business is. Protecting your investments is pretty serious though...

You made a game that got me hooked from the start and kept me going. Excellent work!

(+1)

Thank you so much for the kind words and I'm glad you enioyed this experience so much!

  • I like the music very much myself, so credit again to the Pixabay artists who made it.
  • The health circle was an idea I had to avoid health bars not fitting with the whole visual vibe ^^
  • An exponential curve would definitely help and fit nicely with the clear incremental theme. But there wasn't enough time for me to fine tune the balance to that degree. I'm happy that I at least managed to make upgrades feel good, those had a lot of iterations...
  • The seriousness of this game only reaches its full extent once your doctor diagnoses you with carpal tunnel syndrome for playing too much ;)