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A very good puzzle platformer. Visuals and sounds are really pleasing. Idk if I should call the puzzles or the game design itself crafty: puzzles themselves were too easy in my opinion (except for the last one, more on that later) because when having really limited options at the beginning of the level, what you had to do could become very obvious. Could be called good game design too (for example as soon as I was introduced to the teleports I could intuit they would conserve Y velocity). What I really didn't like was the camera, especially at the last level. Artificially increased the difficuly. Would have been better to make it freely movable to explore the level and plan things out without committing the hamster: is this game challenging our logical thinking or our visual memory? Plus it messed with the green teleporter which had to be used a lot for high jumps to complete the last level, thanks to the fact that it did not follow the player at all times to see where it lands. But those are mostly just nitpicks and aside from that you did a great job.