i enjoyed this quite a lot! although the movement without the spinning ball definitely pales in comparison to the movement with it, and it shows on several levels. i also think that the ui is kind of fighting itself, with the in-game hud elements and timer fitting the feeling of a fast-paced 3d platformer very well, while the level selection and main menu feels very unceremonious in comparison. ultimately the ball feels really fun though, would've loved to see more levels with it, or more mechanics that complement it. good job!
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Much thanks for the kind words!
I kinda get what you mean with the UI, we were going for a sleek almost neon white-ish vibe with the main menu / level selection a serene vibe to get you locked in before taking on the levels - like a lion waiting to pounce type thing hahaha
Def agree with the non-ball movement kit feeling lacking! We had a lot more ideas with it where you went on and off having the spinning ball (or stalling midair, recatching the ball in some way) throughout a level but couldn't fit it in the jam. Perhaps if we continue working on the game!