I've seen quite a few people say my game feels like a rage game. I guess I have a talent for making those, even if that wasn't the intention. 😅
Unfortunately, I didn't have time to do any playtesting before the deadline, so I never got the feedback that the spikes in the second level's wall jump section felt that punishing. As they say, when you've been playing your own game for long enough, everything starts to feel obvious and easy. That's exactly why playtesting exists.
Despite all that, I'm glad you enjoyed it!