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(+1)

a thing that would make the game feel much more fun - not that it isn't! - would be if the camera was slightly more zoomed in / dynamic, so that the movement felt more fast as opposed to just a relatively slow panning camera. for a delivery game, i feel like it's quite important to exude a feeling of rush, even if there isn't a timer.
your game development journey has started off pretty strong, hope you keep going :)