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Thank you so much! I'm glad you enjoyed it! 

And I hear you; two minutes of dialogue isn't the best way to start a game, haha! I normally try to adhere to a "show, don't tell" philosophy, but the exposition would've required another scene/environment that we just didn't have time for. If we come back to this game, the intro will definitely be reworked into more active storytelling!

P.S. The training dummy was a really simple addition, but I was really proud of the idea. I'm glad it was recognized!!