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(+1)

You can slap speedruns on anything and I will enjoy it. I beat the author time in several levels.

I enjoyed this entry. The idea of spinning and flinging a ball to get places is very Thor's Hammer ish. Unfortunately, while charging the spin is fundamental to moving, the spin itself didn't feel integral to the gameplay. You could just as easily have made the player pump up a balloon and blast forward on that, and it would have been the same. If I had to time the release, that would have fit the theme better, but it also might have been annoying haha.

The physics felt a little off, and the platforming sections without the ball were a little boring. It could use some polish. But like I said, throw a timer on it and it's very fun, wonky physics and all. Once you get a feel for it, the controls are good enough to speedrun, and the presentation is very simple and clean.

Nice job!

(2 edits) (+1)

Thanks for playing the game! Extremely happy to know you went ahead and beat some of the author times!

If I had to time the release, that would have fit the theme better, but it also might have been annoying haha.

We had this initially, for the first day or so - but I felt it increased the barrier of entry a little too much for a game jam game. Even with increased leeway on what points of the throw would send it forward, I feel a lot of players would have tried to throw the ball while it was in front of them, instead of to the side as you swing it forward (even I forgot sometimes while working on it on the first day hahaha) - so I decided on making it always swing camera forward to get the ball rolling working in most player's hands from the get-go. 

Def agree that it takes a little bit away from how relevant the spinning is to the theme, but I feel like it helps provide the fantasy of spin-throwing a heavy ball as a platforming mechanic right away to the player - which I felt was more important in a game jam setting.

If we were to expand on the game, def looking to revisit this mechanic in some way! I feel it adds a lot to the physicality and fantasy of the idea.

The physics felt a little off, and the platforming sections without the ball were a little boring. It could use some polish.

Yeah 100%! We got quite a bit of feedback on the base movement abilities, we had a lot more ideas for it but couldn't quite fit it in for the jam, so we jumped into game making after making a semi decent kit for both the base movement and the ball throwing - so there is a lot of jank in there.