Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

i have a few things with this update. the blue wolf is super out of place in the games narrative and sticks out in a really bad way compared to nathaneil. also  i fell like there should be more interactions unique to sanewolf. the player is supposed to be a self insert and not being allowed in the bar because the guy your supposed to be controlling said not to is annoying. even as sanewolf it sould be possible to have sexy interactions. also will it be possible to sabotage the humans from the wolf side so that the only cure is the one that keeps them wovles with sanity like the dream the hero had because i think that would be good and if its left out makes the dream kind of weird and out of place

(+1)

The blue wolf is a Contributor character, one of the submissions taken from members over on my Patreon. He seems weirdly cognizant for a number of reasons, most of which will be explained when I am able to continue his storyline.

Interactions and bespoke dialogue for Good Wolf is something that's been heavily suggested and is for sure going to be added. Current blockers are in place solely because I didn't have the time to go over and redo every single line of dialogue the player character has to make it line up.

Wolf self-sabotage will be expanded on the current quests and side content (one idea that I wasn't able to implement was potentially 'hesitating' when triggering the Refugee scene) and will have a big culmination with you having a spiritual fight very similarly to the Holy district quest, albeit with more nuance.

A 'version' of the cure that only heals the mind is something that's already implemented in the form of the Experimental Cure, but not something I'm super keen on exploring massively. There will be a lot of unique curable wolves you will be able to unlock by progressing the Wolf questline first (Revan, Titanus, Nathaniel), but it will be very restricted to keep playthroughs feeling unique and the game replayable.

Deleted 15 days ago

Reserved for next update

(+3)

I like the idea that if you want a lot of wolf buddies that you have to do some wolf quests, like yeah- if you always pick human where do the wolf friends show up? The game is really enjoyable already, and the idea of more is really nice with each path having different flavors and intrigue. 

Thanks for the game!