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(2 edits)

This vehicle has multiple error logs; the Lamborghini  Revuelto

and the S500 also show numerous error codes in their logs.

Hello!

You really shouldn’t modify anything inside the shaders folder. GIANTS clearly warns that editing core game files can cause visual bugs, performance issues, and unexpected errors.

The rust effect mod is meant to be installed as a normal mod. You simply unzip the mod, place the required files inside the mod folder, configure them, and that’s it — no changes to the game’s shader files are needed.

Once you start modifying the shaders folder, problems like broken lights, wrong reflections, or shader conflicts can appear, exactly like what happened with the S500 lights. It’s always safer to keep the original game files untouched.

Also, the Revuelto does have a few errors at the moment, but I’ll fix them — everything will be sorted out soon.

I have reverted the game to its official, unmodified state. All errors are confined to the logs; the game itself runs without issues. I am simply reporting the fact that there are a large number of errors in the logs.

You also need to know that the Mercedes S500 uses lights converted from FS25. It relies on static lights and vertex color. The rust shader you used is from the early FS25 versions, and it simply doesn’t support these newer static‑light vertex features.Because of that, the S500 lights won’t behave correctly when the old shader is applied, so it’s not my fault. The outdated rustVehicleshader is the issue.