Loved this little game. My personal favourite was the little stop-motion animations with the pixelated 3d model. At first, I thought the goons attacked a little too frequently, but after finishing, I realized it added to the pressure rather than being annoying. Perhaps add some other events, more enemy types or a simple text explanation saying that more goons are coming to stop you/steal your ship to tell the player that more people will come.
Also, if the combat is stat-based, make it a little clearer what stats matter. In fairness, I personally don't mind it if it's the turn-based equivalent of a mindless slug fest, since that's what people would do when their planet is dying, but if you want to incorporate more strategy than you need to telegraph that a little.
My biggest tip would be art style: I would suggest digging into one art style rather than combining the 2, especially in the turn-based combat.
Overall, really, really solid entry, and I do hope you continue working on this.
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Thank you so much man, I was actually in the middle of updating it because I wanted to balance the goon frequency and make the combat more clear, but then scrapped it and decided to just make Fischer 2, which I'm doing now, that way people will have the option to play both. Since it'll be an overhaul with the same concept, I didn't want to take away people who found the original fun. It was my very first, actually completed game, thank you for your words. After I'm done with 2, I'll use that experience to make use your advice regarding the stats, I've been trying to determine the best way to telegraph without insulting the player's intelligence or telling the player what they should click, I'm absolutely taking all of your advice because I needed the boost, I really did.