Loved it! Don't have any feedback from a gameplay perspective. I would tighten up the art assets a little, as they look a little unsharp and stick out from the background in particular.
marshmelli
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Loved this little game. My personal favourite was the little stop-motion animations with the pixelated 3d model. At first, I thought the goons attacked a little too frequently, but after finishing, I realized it added to the pressure rather than being annoying. Perhaps add some other events, more enemy types or a simple text explanation saying that more goons are coming to stop you/steal your ship to tell the player that more people will come.
Also, if the combat is stat-based, make it a little clearer what stats matter. In fairness, I personally don't mind it if it's the turn-based equivalent of a mindless slug fest, since that's what people would do when their planet is dying, but if you want to incorporate more strategy than you need to telegraph that a little.
My biggest tip would be art style: I would suggest digging into one art style rather than combining the 2, especially in the turn-based combat.
Overall, really, really solid entry, and I do hope you continue working on this.
Siduron raised the same points that I had. Music and sound are a clear stand-out, but combat is too hard with not enough options to get out of tough spots or deal damage when the enemy isn't dealing damage. Perhaps giving the player some more range on their sword might help, as then the knock-back mechanic also becomes more useful.
Just got the game myself! Awesome VR experience so far and can’t wait to see how you improve it in the future.
I was wondering about some things regarding progression:
Are you planning to add in a more step-by-step approach to gaining the character’s submission or do you want to keep it more free form as is?
Do you have any plans regarding a more story-based mode where perhaps you have to interrogate some characters for information, through which you would be able to tell a story
i know this has been specifically asked before but just wondering for an update: what are your plans for mod support besides custom characters and clothing?
Sorry if you answered any of these before for others. Just curious on any updates:)
