This was a lot of fun to play through. It was suitably short. had it been longer, it would have needed some more, but right now it was very much fun playing it through.
But, just checking, the game is completed when "you are new king"? For that seemed pretty odd. I didnt quite get it.
I was even wondering if it is possible there was some bug in the final fight, for it seemed like it made more sense that I would have needed to protect the king from that creature, rather than slay him? For when I hit the king and he died, I first thought I had done something wrong, but then came the "you are new king" and that creature just seemed to continue happily living ever after. So I wonder if some bug happened and I doublekilled creature and king or something? For I never got to fight against the creature, or was that creature Holy Ghost showing the way?
I have to say, I pretty much missed the christian message part, and only had any idea of it from the explanation in the game page, and game didnt look much like it, nor did the mechanics seem naturally coming from the verses. For that reason I curently rated the Best Chrisitian Teaching only 1 star, but if you explain the idea and there is something more that I simply missed, then I can still change the rating.
THere were couple of (bad) bugs in the game. Couple of times Guy stopped moving to some direction, like there had been some invisible wall blocking its way, but moving to other direction and back again, solved the problem.
That was minor, unless it happened to happen at a bad spot.
More major one was that couple of times enemy wouldnt die. Somehow it didnt react to hits at all. I think this happened twice in my plays (total of around 5 runs. maybe more), and oce against that first, weakest creature, it just wouldnt die even i kept hitting.
Not sure if it was a bug or intentional, but I liked how the sword seemed to be more effective from bit of distance, as in, if I tried to hit enemy too close, it might miss it or something.
This realization was especially helpful against the big bosses.
And Big bosses reminds me that one thing that was problem in the game was that I couldnt quite figure out when shiled should be used. With first boss shiled usage was quite doable still, since keeping shiel up continuously seemed to block the hits, but second boss already was such that not all the attacks were defendable by holding the shiled up.
Hence for second ad third bosses I kept using the way of hit and run away to beat them, rather than relying on unreliable shield, simply because I couldnt read when shield was enough to block, and when not.
Very fun tight small game. Enjoyed playing it through, despite some issues. main problem in current version is the readability issue of when is it time to strike/defend against big bosses. Fix that, and it is ready enough. That big bosses might walk through obstacles is ignorable problem.