Okay, this is much better now. Thanks to the development log, I saw that there had been some updates. I even managed to beat the game this time! 😄 The controls didn't feel frustrating anymore, and I finally escaped—although only on Easy difficulty.
The hunter's sounds still don't quite work for me, though. It's not very intuitive to tell when I'm actually in danger. A lot of the time I could hear it through walls, even when it seemed to be far away in the maze, yet it sounded like it was right next to me.
A couple of times I died without even knowing where it was coming from or realizing it had caught me. I don't think the game necessarily needs to be easier, it just needs to communicate danger more intuitively.
Maybe the hunter's audio could change depending on whether it actually has line of sight to the player. The sounds could become more intense when it's actively chasing you, rather than just wandering around.
The levels also felt like they got easier instead of harder. The first one was by far the most difficult, I think it took me about five tries to beat it. After that, I almost just ran straight through the remaining levels.
The environmental objects were a great addition, though. They finally made me feel like I was actually exploring a place instead of just wandering through endless walls.