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(+2)

Whoa this was a pretty cool concept with how the fighting works! I think the controls could've been just on the mouse though with how reliant it is for changing the focus of the spin, charging the spin could've just been on the left mouse button for a simpler experience. Shift just didn't feel right since there wasn't much else going on with the keyboard. I did wish the walls/box was smaller as I felt like I wasn't utilizing the bounce off the walls as much as I wanted to since the impact on it felt great! I think this would be something fun to build further out though, I could see the skill cap for this being pretty high in a great way! Really cool entry!

(+2)

Thanks! Those exact issues are being worked on and I'll update the game post rating period.

(+1)

It was originally meant to be a wasd game that's why we chose shift, but at some point we changed it to only mouse

Post game jam version is out! https://pyparsu.itch.io/duskblade