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Holy hell. This is genuinely so wonderful! I'm such a massive fan of basically all of the mechanisms and I think that the interchange of all of these puzzles is such a smart and fun mechanic! My only feedback would be that the water level seems to rise much quicker when the level is already higher, which makes it hard for me to tell how much time I have left (not a problem at all if this is intentional for the sake of challenge, but just nitpicking for anything really lol). 10/10 project I really loved it!

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Glad you enjoyed it so much! The reason it was done that way (specifically, it goes from 25% of the way up to all the way up in the last quarter of the time) was because we didn't want the water to be too visually distracting in the majority of the time playing. By the time it's going up fast, you'd already be familiar with how the room works in most cases, and having the blue over everything makes it a little harder to parse. The water rising faster is also when a water flowing layer gets added on top of the music, for a little bit of extra-fitting ambience :)

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Adding to what Zucchini said, I think that generally the way you approach a room doesn't change whether you know you have exactly 10 seconds left vs exactly 15 seconds left. At one point we did have a more accurate stopwatch timer, but we felt the water level lead to much more exciting moments since the tension really ratchets up when the water speeds up! Really happy to hear you enjoyed playing :)

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Both your comments make a lot of sense, fantastic game design sense in that case :) Kudos to a seriously amazing project!