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I agree with both of your what-it-can-do-betters:

  • I ran out of time for the background -- I will add one.
  • I wanted position and facing to matter in combat.  I also wanted the player to feel like they were moving around.  
    • But the current implementation doesn't give the player any meaningful reason to do that.  It's on the simple side.
    • Ultimately, I wanted it to feel like it looks: but there isn't a compelling combat mechanic in place to reinforce why they are doing it.

Appreciate the playthrough and the feedback!  Cheers!