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(+1)

The mechanic idea is very cool, there's some layers of polish that feel missing with it though, such as snapping onto gears better or maybe having an indicator for when it's about to break. I thought having gears you have to turn without knowing what they're going to activate or more importantly which direction to turn them was very frustrating, especially when you have to go all the way back down (with very little camera to do that with safely) to find out. I wish the colorwork was done a little bit differently, as it was often difficult to tell foreground and background at a glance, maybe some blueish tones towards the background? Regardless of all this though, it's still a pretty creative and polished platformer, that's very cohesive between audio. visual, and gameplay design. Nice work!