Art direction is lovely for the game. I love the intro and the opening screen. The design for the mc is also fire. Got to the final boss 2 times but the player character bugged out both times and got stuck on the edge of the arena... I'll definitely go back and beat that fucker.
A couple of things I saw I think I could give feedback on. Super small improvements that should be SUPER easy to fix.
The intro can be skipped by mistake by trying to make the dialogue advance. Had to reload the game to see it properly (super cool intro btw love me some sick nephilim in my games)
The menu has the cursor for the combat to aim your yoyo and is a bit confusing since you navigate menus with your keyboard.
Now for something I didn't understand or maybe its broken. The super dash thingie only worked if I released when the tornado was just about to form. By the tutorial screen I understood that it should happen when the tornado finishes? Maybe I got confused. The tornado having a different control scheme than walking is fun and unique but it got me some time to understand. Maybe adding some visual queue like an arrow could work? You'll know better than me.
This feels a bit undercooked but don't get me wrong you were cooking with this one. KEEP COOKING! The game will come out great! (also first game I donwload since the pics looked so suck, I don't regret it)