Bit of feedback - first off, export save doesn't work. Need to fix that ASAP, I've lost a save due to that and cookie issues. Next, please put a confirmation on dumping hardware, I mis-clicked and wasted over half my money by accidentally dumping an outpost instead of placing it On the subject of outposts, please make them more forgiving in their placement. I had to fly nearly two minutes away from where I was wanting to place it before I found a tiny sliver of space about the size of two of my drones that would allow it.
When it comes to hardware, please allow us to place them inside storage containers. It'd be really helpful if I could build up a stockpile of things at my nearest base before moving out to build a new one instead of having to hope that the base will hold itself together against the damn roaming pirates until I can make enough trips to reinforce it enough to be certain of its security.
It also took hours before I realized that you could dock with pirate wrecks and loot them. Perhaps a tutorial tip about it?
A few possible additions that would be great: hire freighters to transfer stuff for you, pay upfront to hire + ongoing percentage cost of what they haul. It would also be great if we could buy hardware away from the start, and maybe research and equipment/ships too. Perhaps add in research outpost, shipyard, and outfitter (gear + hardware) options similar to outposts (but also hopefully easier to place)
Actually, on that subject, maybe a simple "message node" that could send requests back to the starting station - have the ability to set research, or pay for shipments to your area, which would, if you allow hardware in cargo crates, let you buy hardware kits and have them shipped out to your base, as another alternative method of getting them without flying back yourself.
And with my first deployment of an outpost, I ran into a bit of an issue - I looted from ships to be able to build it, so it's near tungsten instead of a higher resource. But I managed to drive the price of tungsten down below that of copper. Perhaps a minimum value cap on the values of ore would be a good idea, like no less than 2-3 tiers below it.
Next, drones. The fixer drones say they repair drones. This is not true. Nor do the repair stations you can build. Nor do repair turrets. Please make it so that the drones can be repaired with repair sources other than the repair bay. Perhaps even while they are docked, it'd be nice to be able to just stop by my outpost and have the repair stations fix up my drones rather than having to idle for like four minutes as they slowly get healed up one at a time.
For pirates, I would suggest trying to make sure their zones don't overlap too much. I've had one beacon covered by three other beacons, making it nearly impossible to defeat. It is very common for two to reinforce each other, and still not uncommon for three. Four is simply absurd. The roaming pirates are also a significant issue, in that they regularly show up to destroy beacons, unless they are cloaked. This makes it difficult to mark somewhere to set up a new base. Please, either make it so they don't snipe beacons, or, better yet, allow us to automatically fly to a placed beacon, even if it is cloaked, just don't allow automation.
Final thing I can remember atm: I've often had my well-armed drone ship destroyed while traveling, because the drones stay docked. Perhaps when the ship is targeted, you can have it auto-undock fighters and repair drones.
Edit: forgot one, there is no mention anywhere that cloaking stations don't stack. Perhaps add a mention of that so others don't waste money like I did.