Thanks for the detailed comment! Really appreciate it.
I do agree that getting hit needed a little more oomph to it, either through sound or visual effects, and seeing as someone else had pointed it out before, it's definitely going to be on my priority list for things to add.
As for the thing with the spear, you DID predict what I had in mind for it, which is to have each weapon affect the spinning speed/movement speed differently to encourage different playstyles, but unfortunately I couldn't add it. However as it is right now, the only thing special about it is that it portrudes to the side instead of the front lol.
As for the story, I was more focused on trying to make the dialogue rhyme than it making sense, as if the gaurds where readings some sort of poem like it's a play heh. Sadly literally everyone that i've asked about the dialog didn't notice the rhymes lol.
A forshadowed boss fight seems like a cool idea tho... will definitely consider it.
AGAIN, THANK YOU FOR YOUR FEEDBACK!